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Batman #50 Jock & Jim Balent Exclusives!

Batman #50 Jock & Jim Balent Exclusives!




     1 - 25% off Deck Sleeves

     2 - 1/2 price DICE

You can take advantage of both offers once a week for the month of

Membership has it's privileges.




Our pals at the Oscar Foss Memorial Library are putting on the LAKES REGION COMIC CON this October!

Join us for Porchfest and get some free stuff!

Join us for Porchfest and get some free stuff!

The Jetpack Comics Pull and Hold Service

The Jetpack Comics Pull and Hold Service

Magic PPTQ Comin' Up, October 13th!

Magic PPTQ Comin' Up, October 13th!

Have this week's books ready when you walk in the door!

Have this week's books ready when you walk in the door!

Just fill out your info and check what you are interested in. We'll have these all pulled for when you saunter on in.





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Fill out form here and we'll pull 'em for you. So you can saunter in on Wednesday and have a stack of comics ready for you. 

Our Weekly list is updated every Wednesday night and comes down on Tuesdays.


Jon's Righteous Comic Reviews (or you name this column chum)

Comic Review: Iceman #1


28iceman_cover1-articleLargeIceman #1 (Marvel Comics)

After being canceled last year, many thought that Bobby Drake, also known as the X-Man Iceman, would be back to being relegated to the X-Menbooks. Luckily for fans of the cool mutant, Bobby is back in a new solo series, with his former writer Sina Grace and artist Nate Stockman. The series focuses on Bobby’s efforts to find out who’s hunting Morlocks for sport in the sewers of New York City. That sounds like a heavy comic, for sure, but surprisingly Grace and Stockman’s Iceman #1 is a really fun and engaging opening issue.

Teaming up with Bishop, Iceman finds that this Morlock massacre isn’t all it seems, and that he just may be in over his head. While it’s a little weird seeing the Morlocks again in an X-Men book, writer Sina Grace has some fun with this being “Mutant Massacre Vol 2”, and actually adds some pretty interesting stakes to the book too.

Speaking of Grace, he’s got a really great take on Bobby Drake, who’s a lot funnier than I remember him being. Bobby Drake is at an interesting point in his life now, and while he’s come to terms with his sexuality, it’s still difficult for him to date, and that makes for a really relatable read as he navigates the world of dating in the modern day. Drake’s also a bit of a goofball, but it’s charmingly offset by the fact that he has a pretty big sense of honor, so he’s not a complete jokester.

Nate Stockman’s art is, simply put, awesome. He has a very crisp and clean style that works wonders for this series, and his mutant designs are dynamic as well. Stockman has a lot of fun playing around with Iceman’s powers, and the action sequences that Stockman comes up with are extremely fluid and engaging.

I fell off the previous Iceman series, but after reading this issue, I’m definitely going to go back and check it out. Sina Grace’s characterization of Bobby Drake is a lot of fun to read, and has made me care about a character that I honestly never gave much thought to before. But it looks like Iceman falls into that old adage: any character can be great if they have the right creators behind them.

Comic Review: Archie 1941 #1

Archie 1941 #1 (Archie Comics)Archie1941_1Krause_large

The Archie comics line continues to expand, and with Archie 1941 they go into uncharted territory for America’s favorite teenager: World War II. Set in Riverdale at the beginnings of the conflict overseas, this new miniseries from writers Mark Waid and Brian Augustyn and artist Peter Krause puts a far more dramatic spin on the Archie universe than I was expecting, but in doing so, it creates a pretty compelling opening for this miniseries.

Archie, Jughead, Betty, and the rest of the Riverdale gang are all high school graduates, and more importantly, reaching adulthood. Yet Archie is having a hard time enjoying his Summer. From an overbearing father to the constant news of looming war overseas, it seems like the weight of the world is on Archie’s shoulders. Unsure of what to do with his life, and struggling to get a job, he starts to lash out in strange ways. When he reaches his eighteenth birthday, he realizes that he’s now able to enlist, but will he?

That’s the cliffhanger that Mark Waid and Brian Augustyn leave us with, and I have to say, it’s really compelling. I honestly thought this miniseries was just going to be an even more old-fashioned take on Archie, but I found it to be really moving in a way. Waid and Augustyn’s script focuses mainly on Archie and his struggles with what to do with his life, and that was surprisingly really relatable. We’ve all had those feelings of not knowing what to do with our lives, and seeing Archie struggle with that same question, while seeing newsreels about the war in Europe, adds to the drama of what Archie will do.

Naturally, with this being a series set in 1941, you’d expect the art to have a throwback style to it, and Peter Krause’s art definitely has that. But it’s also fairly modern as well, with a look that harkens back to some of old Marvel Mythos one-shots from the early 2000’s. With this kind of art style, there’s always the risk of the characters looking stiff, but somehow Krause is able to not only match the old timey art look, but make it look fluid as well.

Archie 1941 is certainly an interesting miniseries for the publisher to handle, and it’s a little surprising that they haven’t tackled this idea earlier. While I’d of course prefer that they focus more on getting Chilling Adventures of Sabrina out on time instead of producing new miniseries, when they’re this good I can let it slide.


Waugh's Bag, Volume Seven, Issue 35!

Waugh's Bag

Volume Seven, Issue 35!

"First Impressions: Spider-Man"

Spider-Man has starred in his fair share of video games throughout the years, but the past few years have seen a steady decline in the quality of his interactive titles. The days of Treyarch’s Spider-Man 2 and Web of Shadows had all but disappeared by the time the Amazing Spider-Man 2 tie in game came around (a game that somehow pissed me off even more than the movie did). For a long time, it seemed like I’d have to settle for getting my web-swingin’ fix from the regular Lego Marvel games released every few years or so.

Until this past Friday, when Insomniac’s Spider-Man was released.

Simply put, this is the Spider-Man game I’ve been waiting for my whole life, I just didn’t know it. Insomniac has taken all of the best aspects of Spidey’s many games and put them into one game that, while a lot of different things gameplay wise, also feels extremely fluid as well. This is a game that remembers that Peter Parker is also a big part of Spidey’s life, and amazingly, when you take control of Peter you’re never waiting for your chance to get back into the suit and start swinging around. The same can be said of Spidey’s supporting cast, who not only play a surprisingly big role, but one of them is even playable at times too.

Everything about this game is dedicated to giving you the most Spider-Man-like experience possible. Swinging through the city is an absolute blast, and the combat expertly has you dodging, webbing, and punching your way through goons, all while fielding numerous phone calls from Peter’s family and friends reminding you of other, non-superhero commitments that you have. Whether it’s Aunt May or Spidey’s boss (who I won’t spoil here), every phone call not only enriches the world of the game, it adds a weird sense of stakes to every aspect, as it reminds you of the everyday sacrifices Peter makes to try and help out the city he loves. There’s also regular updates from J Jonah Jameson, who now runs a podcast after leaving the Daily Bugle, a move that’s so perfect that I’m shocked the comics didn’t think of it first. Hearing Jonah’s insane spins on your actions in the game are hilarious, and many times I’ve stopped what I’ve been doing just to listen to them.

In the best ways possible, this game is extremely similar to Rocksteady’s Batman games, but if there’s any character that can ape the “Arkham” formula, it’s Spidey. The comparisons between this game and the Arkham series are definitely well-warranted, with the spider-sense alerting you of incoming enemies (like Batman’s alerts in combat), to even using stealth tactics like webbing areas of the environment to distract enemies. But in all honesty, it seems more like Insomniac has taken the things that Rocksteady pioneered and just improved on them.

My favorite thing about Spider-Man isn’t the combat or the swinging though, it’s the suits. Like all Spidey games, there’s a bunch of unlockable costumes that you can wear while playing. Unlike past games though, these suits aren’t purely cosmetic. Each one has a unique main ability that is equipped with the suit. Spidey’s Infinity War costume can pop out four extra arms, or his Noir universe suit can render him invisible and silent to enemies for a short time. But even cooler than that aspect is the ability to take these main powers and attach them to the other suits in the game, creating a really interesting “create your own Spider-Man” element. Want to have the Homecoming home-made suit, but with an ability to make a hologram double of yourself? Go for it. The level of customization for the suits is pretty incredible, and makes collecting the bonus elements of the game not only more rewarding, but gives you a legitimate reason to get them as well.

When it comes to those side-missions, so far those are pretty fun too. While I’ve already come across a lot of repeat carjackings, muggings, and drug deals, they haven’t reached a point where they ‘ve become tedious or repetitive. I’m sure that will happen at some point, but so far I’m still having a blast stopping cars with my bare hands and smacking goons in the face with webbing. Not only that, but the photo mode is one of the best elements of the game, and it doesn’t even involve doing any actual gameplay!

There’s really only a few problems I have with this game, but none of them should dissuade you from playing. One issue I had (that was pretty much fixed after a few minutes) was the web swinging, which has a little bit of a learning curve at the beginning of the game. After I played for an hour, it became extremely intuitive and awesome, but it’s such a different experience from the other Spider-Man games I’ve played in the past that I had to completely reteach my brain how to do it. But again, that’s just Insomniac looking at past Spidey games and figuring out a better way to accomplish it. Plus, the recreated New York City is so cool to swing by that you’ll probably end up just killing time doing that instead of completing the actual story missions. There’s also a series of power-ups that involve finding Peter’s old backpacks that he’s left behind webbed to the buildings, even though Pete’s webbing would have dissolved two hours after he stuck the packs to those areas. But that being my only real (super-nitpicky) complaint should give you a pretty good idea of how much I’m enjoying this game.

Insomniac’s Spider-Man game will definitely eat up a good chunk of your video gaming time, and when you’re not playing it, you’ll be thinking about it. If you own a Playstation 4, you owe it to yourself to try it out, and if you don’t own a Playstation 4, it’s so well done that you should find a buddy who has one, try out the game, and it could very well convince you to pick one up. In an age where superhero movies are kings of the box office, Spider-Man shows that video games might be the next conquest.

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